
Dissidia: Final Fantasy is for the fans. That is obvious from the moment one places the disc in the PSP. From the characters to the worlds, the game was made for fans of the series, whether they be newcomers like me or longtime loyalists. Though RPG or action gamers may be able to pick up the game and learn it, it is easier to digest when one is familiar with the series.
The story is pretty awful, there's no doubt about it. There are rumors that there are a number of canceled story arcs that nearly made it into this game, which is unfortunate, as this is really the only drawback. How did these characters all get here, and why do they not ever really question it? Apparently, it all has to do with some god of discord, Chaos, and the goddess of harmony, Cosmos, who have been at war for millennia. All the key villains and heroes of the series are here, from the infamous Cloud and Sephiroth to the not-as-well-known, but just as beloved Firion and the Emperor. Now, there is no doubt the game was crafted as though it were an old friend - pitting various villains and heroes against one another never gets old, and some of the exchanges they have with one another, dialogue-wise, is quite entertaining. The problem is, ninety-five percent of the cutscenes are horrendous to watch for one reason or another.
Story aside, however, the entertainment value is high enough to overshadow it. Leveling up characters, especially the villains, becomes addicting fast. Busting up the arenas and unleashing violent combos is quite amusing. Getting backed into corners and then railed on by the sometimes-too-intelligent AI is not so pleasant, though it does not happen too often. Sending an opponent flying into the wall with one well-aimed swing of Masamune is especially satisfying. The story mode is sufficiently challenging even for veteran players; what's better is that characters being used in story mode can be leveled up outside of it using the Quick Battle function. Without a doubt, this game can easily waste your weekends, and there will be little to no guilt involved.
It is unfortunate that the idea of Yuna and Seymour being in the game rather than Tidus (tee-dus? I still call him tie-dus) and Jecht. After all, most of these storylines were sufficiently closed in their original games. Cloud still moping and fighting Sephiroth is... anguishing at best, though Sephiroth probably has a better reason for it than Cloud. Tidus and Jecht had zero emotional impact, as their story has already been wrapped up, and neatly so. There was no reason for them to be fighting again: Tidus had forgiven his father and moved on.
Still, the game is one of the best for the PSP, hands down, and at least worth borrowing or renting. Though the story drags and has very little impact, the sheer enjoyment one gets from playing this game for hours on end greatly overshadows any unpleasant feelings garnered from this insignificant aspect.Get more detail about Dissidia Final Fantasy.
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