Wednesday, July 14, 2010

Air Conflicts: Aces of World War II Right now


Air Conflicts: Aces of WWII is almost fun but has some fatal flaws that just make it annoying. First the nit-picky stuff: the writing is too small and the music is silly. The load times are excessive given the ordinary graphics, lack of video embeds, or interactive game teammates.

Now the serious flaws: on most boards there is no option to go back and replay that mission. Once you die or lose the mission, that's it, and the game moves you on to the next board without a chance to better yourself, your score, or to just play it again. This is explained in the manual as the war moving on or something, but this ruins gameplay. A few missions allow you to take off, but on most boards you just spawn near the fight then the game just ends when you complete the mission, without the opportunity to land back at base. Also, many of the boards are useless flying-through-waypoints missions, which is fine for an initial practice board, but not for several missions in a campaign. Finally, I understand this is not a flight simulator, but the pitch control is not nearly sufficient to dive steep enough to engage targets in a dive bomber or strafing profile, nor climb to attack enemy aircraft from below.

Overall, once you get through the aggravating load times, disable the music, and ignore the very arcade-ish play, it is kind of fun to "fly" in and against the different types of historic planes from both sides of the conflict and shoot them down. This novelty wears off quickly, however.
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