
This was my first Prince of Persia game. Given the relative dearth of great adventure games on the PSP, I thought I would give this acclaimed franchise a try. However, I must say I'm embarrassed when I walk by the PoP:RS game case that sits collecting dust on my bookshelf. I'm embarrassed because of how many times I killed the poor prince before finally abandoning him and his "The Dark Elf formerly known as Prince" alter-ego to their convoluted (and heavily self-narrated) fate. Many things about this game were cool: 1) some of the action was cool; 2) some of the fighting (though often confusing) was fun (there were some great moves); and 3) the animation was great. However, the combination of nervous, unforgiven platforming (that requires long complex series of rushed, precise, and delicate jumps and leaps and drops and stabs), which I assume to be a staple of the PoP series with the inability to control the camera (which may be a fault of the PSP version?), meant that lots of times, it was almost impossible to guide the character jumping from beam to beam without being able to see where he was going next! So, my poor Prince character died thousands of times over, as I would simultaneously try to figure out where he should be going, what precipices he should jump to, and what puzzles he should solve while jumping into blind spots. Poor guy! I liked the story line, and many parts of the game were fun, but having the character fall to his death several times ever fifty feet made the overall experience more frustrating than fun. The idea of the franchise, at least in my mind, is that the prince is very acrobatic and stealthy and is moving swiftly through the game to make things right, not that the prince can rise from the grave infinite times to retry the same jump, swing, balance, stab, jump combo over and over again.Get more detail about Prince of Persia: Rival Swords.
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