
The Con represents a different kind of fighting game, one that not everyone will be comfortable with. Unlike the legion of fighting games that function as 2D fighters in a 3D (or 2D!) world, this one is delightfully different.
First, you have the option of creating you. Any kind of you you like for this game. Male, Female, with lots of other customization options. You even pick fighting style, height, weight, and build. You set up how you want you combinations to flow and what you look like. At the end, you have a competent fighter. Perhaps not a world-beater, but someone you can proudly stand beside and feel safe in an alleyway.
It has a unique 'betting' mechanic for the story mode, allowing you to gain more money on fights to afford that throwback or kicks you so desperately need to create the look for your unique fighter. Like all fighting games, the ability to get these things can seem tedious after a while, but it is a shrewd way to reward players who like to handicap themselves or are looking for a challenge. By holding your bet for later in the match and allowing your opponent to pound on you, you can earn more money. The inverse is also true! Want to take a dive and get financially rewarded? Bet on your opponent and make him/her look good in battle!
The game has RPG elements as well. Remember earlier when I'd mentioned that your character is unique and competent? Well, as you win through the story tournament in the game, you gain experience and the ability to train your statistics, unlocking hidden potential and additional moves with which to lay the smack down. Do you dare push the training at the cost of resting up from your previous fight? This is rarely a problem early on, but can develop later, especially as you get close to the top of a ranking.
The combat system is actually quite interesting, as it puts the player in a three-quarters behind-the-back view, allowing for full-view of the action. Instead of moving, your character dodges left and right, leans away or ducks. Attacks by you or your opponent will move both fighters, but staying more or less where you are and dodging left and right is strategy. Not only can you avoid certain hits by doing so, you can also open up opportunities and modifications to your standard moveset by doing so. Aside from you basic fighting moves, you also have access to "Special" (more powerful) moves triggered by dual-keying square and cross and "Supers" (most powerful) triggered by dual-keying triangle and circle. There is also a button for blocking and countering and one to actually TAKE HITS (to further the con of making odds for the betting) and deliver FAKE HITS to the opponent.
There are some blemishes to be aware of. The control scheme is good, but awkward when first using it. It takes some getting used to and there's precious little tutorial to teach you some of the basic tricks to "conning The Con" so to speak (for example, you can string a combination into a special move or super if you know what you're doing). Also, like every fighting game, eventually it starts to feel "grindy." A deeper (or more interactive) story mode would've helped with this. Cheesy and limited voiceovers - you either love them or you hate them. I happen to love them, your mileage may vary. Note that the generic fighters (your own created fighter included) share the same vocals and sounds, also.
In all, The Con is a game worth getting at $[...], and if you're any sort of fighting fan (especially a fan of more realistic or especially "gritty" style cinematic fighting) you will find something to enjoy for a while with this game.Get more detail about The Con.
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